Feb-18 Mar-18 Apr-18 May-18 Jun-18 Jul-18 Aug-18
WMR Usage share 5.36% 5.32% 5.04% 5.89% 6.25% 6.4% 7.18%
Oculus Rift’s headsets also grew share from 46.2 to 47.11% of the market.
Steam’s numbers are of course a reflection of usage share rather than sales, and for Windows Mixed Reality headsets to grow share they are presumably selling faster than HTC Vive’s headsets, and around as fast as Oculus Rift’s headsets, which is certainly very good news for Microsoft’s VR platform.
It should be noted that Steam’s numbers are an indirect measure, and if headset users instead use their native portals and games these numbers would fluctuate accordingly. Nevertheless, the increase in usage share is good news, especially as it is becoming a trend.